The surrounding landscape is something I will need to design and actually isn't as simple as I thought. Just having a flat surface will make it too boring, you need the different levels in the ground to make it that more interesting, but also to break up the eyeline. The density of the forest is something else I will need to decide on, the more trees and foliage I have the longer it could take to render. I'm planning to get one of my friends to model the trees for me as he's working on his environment portfolio, so this would give him a good opportunity to create more assets and to a different design than just realistic. I will need to come up with some environment designs and concepts but I think it'll be easier to try and work it out within the storyboards first, as I can try and get an idea of how it can be set up with the other characters, objects etc. The images that I have chosen are all very green, but I think depending on what lighting I have, this can change quite easily. Also for the majority of the time the forest won't be seen from the tops of the trees, so this would also take out some of the green.
As I need to create the clothing for my characters, I looked at the style during the 1900's, quite simple yet very distinctive. The man will be quite easy to achieve, I just need to think about the woman. If she were to have a long skirt that would involve create a piece of geometry and also colliders to be attached onto it. I could get away from doing this, it would just depend on the camera shots. If her legs were to not be shown when she moves (not that she will be moving much anyway) I could get away with not having to create colliders. The last time I tried it was within the game module, and even though it worked, it wasn't as fluid as I wanted it and seemed too much like cardboard rather than fabric. It would be nice to try and give it a go again, but obviously if she is only going to be seen for not even 2 seconds walking, I could just try and use clever composition and camera movements.