Tuesday, October 2, 2012

Assassin's Creed Cinematic

Second year has started and our main module to start with is 'Game Art & Machinima'. To start this off we had a look at a range of different game cinematics and cut scenes to determine which were pre-rendered, used in game content or was what you would class as Machinima. Machinima is filming actual in game footage, it's almost more like a film where you have to direct where each person will be.



I chose Assassin's Creed Revelations opening scene as it was a game I had recently played and was also one of the openings that had stuck in my mind for a long time. When you start the game it immediately starts showing you a montage of what has been going on in previous games to give you a recap. This montage could really be classed machinima as someone has actually gone into the game and recorded specific actions and complied them into a montage. After this part the opening scene then moves to in game content where soon after you are dropped into the game, you notice that the cut scene is in game content as the character and surrounding area doesn't actually differ when playing. Further one, once you have walked through the archway you find yourself immersed into a cinematic which explains what has happened since the previous game and sets the scene for what you are about to play. This section has been pre-rendered as you can tell by how detailed the textures, backgrounds and characters are and how the lighting is quite sophisticated, much more than what it would be in game.

It's whole purpose is to set the scene and also remind the player of what has been going on previously and introduce the game to any new players. This cinematic gives you a good overview of the different ways in which it can be produced, using a range of in game content and pre-rendered scenes.

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