I wanted to take my dragon model into Mudbox to create a more rounded shape and to also add a few extra details such as the brow. I had a few issues with taking my model into Mudbox from Maya, one of them being t-shapes. T-shapes are when three or more faces share an edge, and therefore cannot be subdivided. To get around this problem I found out that the major area for this was the wings, and because I needed my wings to be of the geometry I had already created, I separated them from the main body. I only imported my dragon's body and will attach the wings on again once finished.
Once in Mudbox I used the grab tool to start shaping my model and smooth off the round edges, from here I then subdivided it in order to add more detail when sculpting. Using the wax tool I could build up layers to the geometry whilst still keep the topology. I used this for the brow and also to add more shape to the legs. Mudbox is really useful for pulling and pushing parts of your geometry into new places, I was able to do this with much more ease than I would have been able to do in Maya. There are a few more things I need to tweak and work on with the model before I go onto UV mapping and texturing. I'm hoping to texture my dragon within Mudbox using the painting and stencilling tools, but I'll have to look into that further nearer the time.