I've started modelling our second character, the boss man that is judging our main girl throughout the training course. Using the turnaround from Lija (found HERE) I did the same process as before to turn them into image planes to model from. I did a really rough model of this character a few weeks ago so the head didn't take me that long to do compared to our woman character. The bit that is taking the longest at the minute is his clothing, I still need the adjust it quite a bit as the clothing should really reflect his personality; stern, disciplined so the clothes should be sharp and in form.
At the minute it's just in smooth view but I've tested it a few times with it actually smoothed and have found that the braces in particular don't work too well so for them, I think I will just use soften edge. This is quite useful as like it says, it almost softens the edge, giving it a smoother appearance yet without adding any extra faces to it; so this is almost ideal for games that have a poly-count.
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