Saturday, November 3, 2012

Finished Alien

My alien is now fully modelled, textured, rigged and weight painted. The process was quite straight forward, placing the specific joints to create the skeleton then adding controllers with constraints, making sure that they were to the right ones. As it was a simple rig it didn't take me too long to weight paint, probably the most time consuming thing was setting the SDK's (set driven keys) and limiting and locking off all attributes. This is a good habit to get in to as within industry, animators would just get a fully working character without having to change the rig in anyway. The SDK's were applied to the feet and hands to allow more complex movements such as the reverse foot lock. By creating the reverse foot lock this allows more of a natural movement when it comes to walk cycles, otherwise without these it would stand out too much.

All there is to do now is create 3 states of animation: a walk, jump and an idle stance. This will then be baked out and exported for Unity where I will then create a character turntable. The turntable will allow the viewer to move around the character whilst the animations are playing. 

I produced 3 really quick animations in order to do the turntable process and see what needed to be done. A script was added to randomise the animations and then put on a loop. There was an issue that came up, as the animations would move from one to another the eye of my alien would deform and almost pop out. Apparently this is due to the actual script as it moves to the next animation it has to almost cross fade it into the next so that's why this deformation happened. There's nothing I can really do about this but I hope it won't be too bad when it comes to my final one. 



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Unity Web Player | turntable

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