I've come up with an idea for the shot that I want to produce, a girl playing with her teddy bear and hugging it tight and smiling. For this I knew I would need to model my own teddy bear and probably rig it in some way in order to get movement out of the legs. Even though it is an inanimate object, something like a teddy bear will still have movement when picked up, held etc.
Below are some screenshots of my finished teddy bear and its rig. I was planning on using the HumanIK system to generate the skeleton for me, but I had issues with mirroring the joints. I found it a lot easier to place the joints in by hand and constrain everything like I've done before. Because of the bear's simple shape it wasn't too much of a hard task to get this all done.
I've started setting up my scene and I'm planning to start blocking this out this week. I have until the 30th of November so I think I'll have enough time. The rig that I have chosen to use for the girl is the Andy Rig by John Doublestein - I wanted to try using a rig that I haven't used before and I found this one seemed quite good and you are able to change the appearance of the rig from male to female and also the clothes and hairstyles.
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