
The screenshot below shows the setup I used within Maya. I made sure that I had my rendercam setup and locked off on the right and my perspective / workcam on the right. This allowed me to move around in the world space but also see the effects within the camera view. Because of the way Jeff falls it was hard to animate the movement of my alien, it couldn't achieve and nice full arc. This wasn't Jeff's fault as we couldn't really have someone running and pushing her over at force because she might hurt herself and the crash mat we had wasn't anything substantial, instead she fell over in a way that she felt comfortable with and even so it's a good enough performance. The arc may not be there but I made sure the rest of the animation was up to scratch.
It was suggested that maybe I move the alien back, towards the right to give it more space to jump, however the previous shot shows the alien jumping up close to the camera so by having the alien further away from Jeff it wouldn't make much sense and there would be a delay in the time it takes for the impact. It's not perfect but I still think it fine, you have to adapt and work with what you are given with and I feel like I've done my best with it. In post I will go in and mask out one of Jeff's legs in order to bring it infront of the alien and also add in a shadow for when the alien jumps onto her. This will make the character sit better into the scene, rather than just looking like a 2D image.
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