Throughout history, cities have developed and evolved to something that is quite substantial. Cities have great influence on social and cultural aspects of our lives. Take films for example, the majority are centered around cities, you could just say that this is the environment however it may have a deeper meaning and add to the actual story of the film. Don't Look Now (1973) was set in Venice and due to it's specific layout and architecture this weaved itself into the plot of the film - confusion, recurring memories.
Within games, cities are mostly a prominent feature, whether it's part of the map to explore or part of the storyline. L.A Noire is all about interrogation and investigation whilst reviving the past through the medium of games. The player would be transported back to the 1940's and this is emphasised not only through the characters and props but through the environment, the city. It almost replicates how cities looked in real like during that time period. All the missions within this game revolved around the environment in one way or another, you are either exploring the area, the missions take place within a certain place. Where L.A Noire revives the past, the film Bladerunner shows the future. Made in 1982 it gives a perception of what LA could turn out to be like in 2019. Cities will always be an integral part of films whether that be past, present or future, you could say there are no limits with it. They can be altered to a huge extent yet we as an audience will accept it as in our everyday lives, for the majority of us cities play a major part - working, living, spending time within the city.
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