So something went awfully wrong with my new model, creating blend shapes before you bind the skin does not work it turns out...well it didn't for me anyway. Note to self I need to really research into something before trying it out, but I guess in a way, making mistakes is how you learn. I ended up trying to rig the face of my character and created quite a few controls to do this. It seemed to be working fine and I was quite pleased with how it was going, however the problem that arose was when I was trying to weight paint the rest of the body. When I rotated the head I couldn't get the influence right and so the geometry became quite distorted. This may have been caused by the extra joints and weight painting I did on the face but I'm not sure. Either way I will look into this further when I return to uni as this is something I will want to do at some point in the year.
Anyway after that disaster I decided to try out some lip syncing as this was the direction I wanted to head down with my model if it had worked out. I used a pre-made rig, the Eleven Rig. I used this within my PPP presentation so I knew the controls and didn't have to learn a whole new rig all over again. I got a piece of dialogue, in this case a scene from Finding Nemo and acted it out whilst recording myself. This would give me a basis to work off and the timings I could animate to. Reference is always a key thing so I need to get into the habit of recording myself acting out the scene whenever I can for future animations. This isn't the whole audio clip I have just been working through a little bit at a time. For my first try it's okay but there still is a lot more work that can be done to improve it. The animation curves within the graph editor I know I need to develop a better understanding of, this will improve my animation making it more realistic and believable.
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