To make my game level a bit more interesting and to put my knowledge of joint chains and IK splines into test, I decided to create some mushrooms that would sway from side to side. These would be distributed around my scene to add a bit more character and also makes the scene come alive more as there are actual moving objects within it. Once I had my desired animation I then went ahead and baked it in order for it to be transferable to Unity when exported.
To begin with I thought that the way in which it moved, would not fit too well in my game level, however once putting it in I found that it was actually quite suiting and added with the music, flows quite nicely. At the moment within my Unity level they start off swaying automatically which is fine, however they are all playing in time with each other as I have just duplicated the one mushroom. I need to try and find a way to offset the animation as to make them differ from one another, this will make it look far more natural. I have tried finding a script for it, but no luck as of yet, I will probably need to delve a little deeper or ask for help at some point.
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