

Top image is the shader within Maya, using a light to highlight certain areas. Middle image, bumped specular shader. The bottom is something I came across, a self illuminating shader. There are many different types of these so to correspond to the previous I chose the bumped specular one under this option. My whole idea is for the mushrooms to glow - there is a script you can import into Unity, however this is only available in the Pro version so to try this out I would have to do it at uni. For now however I tried out this shader and it looks alright, it's not as glowing as I would have hoped for, however it does accentuate the colours, you have to add in another texture for the illuminate so I would assume that if I got this more correct the result should be a lot better. There is a lot to be done and I can see why that this section of the game will take the longest as especially, this is the first time where I have done anything like this. For now though I think I'm heading along the right tracks, I just need to experiment more and adjust the colours from my original concept art in order for them to blend into one another better.
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