Unity Web Player | Textures
« created with Unity »
We got introduced to a new piece of software, Unity - a game development tool which can then be distributed out to multiple platforms. The interface itself is similar to Maya in some ways which makes it easier to become accustomed to it. It's quite simple to add basic textures onto pre-made objects in Unity, however if you are wanting more detailed textures onto more complex geometry, it is better to create a UV map in Maya and take it into Photoshop to create.
Above is one of the things we created within the first lesson, different ways of texturing within Unity using bump maps, the standard diffuse setting and also applying specularity to the texture. Specularity allows you to add a tint colour onto the texture, this can then replicate metals for example. The second box from the left was an edited version we created on Photoshop. For this one we created a black and white copy with an alpha channel. This version is another way of creating a bump map. For each bump map in Unity you have to remember to change it to a normal map or else the texture won't appear correctly.
This way of texturing is quite simple to use, however when it comes to creating my game level, my textures will need to be far more detailed. We've been advised that the textures themselves will take the longest to do, this is where most of our time will be spent. With this in mind I am going to try and get all the research and development done as soon as possible in order to allow myself enough time to work with. In a game, textures are everything. They are what makes the environment more believable.
Above is one of the things we created within the first lesson, different ways of texturing within Unity using bump maps, the standard diffuse setting and also applying specularity to the texture. Specularity allows you to add a tint colour onto the texture, this can then replicate metals for example. The second box from the left was an edited version we created on Photoshop. For this one we created a black and white copy with an alpha channel. This version is another way of creating a bump map. For each bump map in Unity you have to remember to change it to a normal map or else the texture won't appear correctly.
This way of texturing is quite simple to use, however when it comes to creating my game level, my textures will need to be far more detailed. We've been advised that the textures themselves will take the longest to do, this is where most of our time will be spent. With this in mind I am going to try and get all the research and development done as soon as possible in order to allow myself enough time to work with. In a game, textures are everything. They are what makes the environment more believable.
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