Tuesday, January 31, 2012

Swing of Change


Swing of Change from Swing of Change on Vimeo.

The animation of the character is what I really like about this piece. All of his movements are so well considered and animated; so natural, so life-like, each movement flows to the next seamlessly. You can tell that a lot of time and effort has gone into making this animation, and there would have definitely been a lot of reference used to achieve this fluid motions. The part where 'Harry' (the main character) gets dragged about by the trumpet gives a real sense that he has no control over his actions, that the trumpet is alive and pulling him in different directions. To make it look as if he isn't in control is really well done as you get an idea of the force and power behind this trumpet.

The video below shows the main stages from concept art to set design and rigging the actual characters. I really can't wait to start rigging and animating a bipedal character, I know it's not going to be straight forward but I think at some point when I'm not too busy with other course modules I make look into it just briefly to get an idea of what is involved. The reason I want to do animation is to bring something to life, to give it personality, emotion and movement so I'm looking forward to learning how to do this properly. The video also shows part of the facial animation, how they created it, reminds me of the Faceware technology I saw at BAF Game back in November. It has the same controls and seems to be used in the same way. Whether or not it is Faceware I'm not sure but it could be a possibilty.


Work in progress "Swing of Change" from Swing of Change on Vimeo.

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